Archive for February, 2018

The Essential Details of Backgammon Game Plans – Part One

[ English ]

The objective of a Backgammon match is to shift your checkers around the Backgammon board and get them from the game board faster than your challenger who works just as hard to achieve the same buthowever they move in the opposing direction. Winning a round of Backgammon needsrequires both strategy and luck. How far you can shift your chips is up to the numbers from rolling the dice, and how you move your checkers are determined by your overall gambling tactics. Enthusiasts use differing techniques in the differing parts of a match based on your positions and opponent’s.

The Running Game Plan

The aim of the Running Game technique is to entice all your pieces into your home board and bear them off as fast as you could. This technique concentrates on the speed of advancing your chips with no time spent to hit or barricade your competitor’s chips. The ideal time to use this tactic is when you think you might be able to shift your own chips quicker than the opposing player does: when 1) you have a fewer chips on the board; 2) all your pieces have moved beyond your opponent’s checkers; or 3) your opponent doesn’t employ the hitting or blocking strategy.

The Blocking Game Technique

The primary goal of the blocking tactic, by its name, is to stop your opponent’s checkers, temporarily, not fretting about moving your pieces rapidly. Once you’ve created the blockade for the competitor’s movement with a few chips, you can move your other checkers swiftly off the game board. The player will need to also have an apparent plan when to withdraw and move the checkers that you used for the blockade. The game becomes intriguing when the opposition uses the same blocking tactic.

 

Backgammon – Three General Schemes

[ English ]

In extraordinarily general terms, there are three general game plans employed. You want to be agile enough to hop between tactics almost instantly as the course of the game unfolds.

The Blockade

This is comprised of creating a 6-deep wall of pieces, or at a minimum as thick as you might manage, to lock in the opponent’s checkers that are on your 1-point. This is judged to be the most adequate procedure at the start of the game. You can assemble the wall anywhere between your 11-point and your two-point and then shuffle it into your home board as the match advances.

The Blitz

This is composed of locking your home board as quick as possible while keeping your opponent on the bar. For example, if your competitor tosses an early 2 and shifts one piece from your 1-point to your three-point and you then roll a 5-5, you will be able to play six/one six/one 8/3 eight/three. Your competitor is now in serious trouble seeing that they have two checkers on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have two or higher checkers in your competitor’s home board. (An anchor spot is a point consisting of at a minimum 2 of your pieces.) It must be employed when you are decidedly behind as it greatly improves your chances. The better locations for anchor spots are close to your opponent’s lower points and also on adjacent points or with a single point separating them. Timing is critical for an effectual backgame: besides, there is no reason having two nice anchor spots and a solid wall in your own home board if you are then required to dismantle this straight away, while your opposer is getting their checkers home, taking into account that you don’t have other spare pieces to shift! In this case, it’s better to have checkers on the bar so that you might preserve your position until your opposer gives you a chance to hit, so it can be a good idea to attempt and get your opposer to get them in this situation!

 

Backgammon – Three Main Schemes

[ English ]

In extraordinarily general terms, there are three general game plans used. You want to be agile enough to hop between game plans quickly as the action of the match unfolds.

The Blockade

This is comprised of building a 6-thick wall of pieces, or at a minimum as thick as you can manage, to lock in your competitor’s pieces that are on your 1-point. This is judged to be the most acceptable tactic at the start of the match. You can assemble the wall anywhere inbetween your 11-point and your 2-point and then shuffle it into your home board as the match continues.

The Blitz

This involves closing your home board as quickly as possible while keeping your opponent on the bar. For example, if your opponent tosses an early two and moves one checker from your 1-point to your 3-point and you then roll a 5-5, you are able to play six/one six/one 8/3 eight/three. Your opposer is then in serious trouble due to the fact that they have 2 pieces on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have 2 or more pieces in your competitor’s inner board. (An anchor is a position consisting of at a minimum 2 of your checkers.) It should be played when you are decidedly behind as it greatly improves your chances. The better locations for anchors are close to your competitor’s smaller points and also on adjacent points or with one point in between. Timing is critical for an effective backgame: besides, there’s no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break down this right away, while your opponent is shifting their pieces home, taking into account that you don’t have any other additional checkers to shift! In this case, it is better to have pieces on the bar so that you can maintain your position until your opponent provides you an opportunity to hit, so it may be a great idea to attempt and get your opponent to get them in this situation!

 

The Essential Details of Backgammon Game Plans – Part Two

[ English ]

As we have dicussed in the last article, Backgammon is a casino game of ability and luck. The aim is to shift your chips carefully around the board to your inside board and at the same time your opponent moves their chips toward their home board in the opposite direction. With competing player chips moving in opposite directions there is going to be conflict and the need for particular techniques at particular times. Here are the two final Backgammon plans to finish off your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to move their chips, the Priming Game tactic is to absolutely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a damaged position if she ever attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your game board. As soon as you have successfully assembled the prime to block the movement of your opponent, your opponent doesn’t even get to roll the dice, and you shift your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game strategy are very similar – to hurt your opponent’s positions with hope to boost your odds of succeeding, however the Back Game strategy relies on alternate techniques to achieve that. The Back Game strategy is commonly utilized when you are far behind your competitor. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to play in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partially the outcome of the dice roll.