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The Essential Details of Backgammon Game Plans – Part Two

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As we have dicussed in the last article, Backgammon is a casino game of ability and luck. The aim is to shift your chips carefully around the board to your inside board and at the same time your opponent moves their chips toward their home board in the opposite direction. With competing player chips moving in opposite directions there is going to be conflict and the need for particular techniques at particular times. Here are the two final Backgammon plans to finish off your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to move their chips, the Priming Game tactic is to absolutely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a damaged position if she ever attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your game board. As soon as you have successfully assembled the prime to block the movement of your opponent, your opponent doesn’t even get to roll the dice, and you shift your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game strategy are very similar – to hurt your opponent’s positions with hope to boost your odds of succeeding, however the Back Game strategy relies on alternate techniques to achieve that. The Back Game strategy is commonly utilized when you are far behind your competitor. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to play in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partially the outcome of the dice roll.