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The Essential Basics of Backgammon Game Plans – Part Two

As we dicussed in the last article, Backgammon is a game of ability and good luck. The goal is to shift your chips safely around the board to your inner board while at the same time your opposition moves their chips toward their inner board in the opposite direction. With opposing player checkers heading in opposing directions there is going to be conflict and the requirement for particular tactics at specific times. Here are the last two Backgammon tactics to finish off your game.

The Priming Game Plan

If the purpose of the blocking tactic is to slow down the opponent to shift their checkers, the Priming Game plan is to absolutely barricade any movement of the opposing player by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a bad position if she at all tries to leave the wall. The ambush of the prime can be built anywhere between point 2 and point eleven in your game board. Once you’ve successfully constructed the prime to block the activity of your competitor, the opponent does not even get to roll the dice, that means you move your chips and roll the dice yet again. You’ll be a winner for sure.

The Back Game Tactic

The objectives of the Back Game technique and the Blocking Game tactic are similar – to harm your opponent’s positions hoping to better your odds of succeeding, but the Back Game strategy relies on seperate techniques to do that. The Back Game tactic is generally used when you are far behind your competitor. To compete in Backgammon with this strategy, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more difficult than others to use in Backgammon because it requires careful movement of your pieces and how the chips are relocated is partly the result of the dice roll.