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The Essential Facts of Backgammon Strategies – Part Two

As we dicussed in the previous article, Backgammon is a game of ability and luck. The goal is to shift your chips safely around the board to your inner board and at the same time your opposing player moves their pieces toward their inside board in the opposite direction. With competing player checkers shifting in opposing directions there is bound to be conflict and the requirement for specific techniques at particular instances. Here are the last 2 Backgammon techniques to finish off your game.

The Priming Game Plan

If the purpose of the blocking tactic is to hamper the opponents ability to shift his pieces, the Priming Game tactic is to completely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a damaged position if he ever attempts to leave the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your game board. After you’ve successfully constructed the prime to stop the activity of the competitor, your competitor doesn’t even get to toss the dice, and you shift your checkers and roll the dice again. You will be a winner for sure.

The Back Game Plan

The goals of the Back Game strategy and the Blocking Game plan are very similar – to harm your opponent’s positions with hope to better your odds of winning, but the Back Game technique relies on different techniques to achieve that. The Back Game plan is often employed when you’re far behind your competitor. To compete in Backgammon with this strategy, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to use in Backgammon because it needs careful movement of your pieces and how the chips are moved is partly the result of the dice toss.