Archive for June 2nd, 2020

The Essential Basics of Backgammon Game Plans – Part Two

As we dicussed in the last article, Backgammon is a game of ability and pure luck. The aim is to shift your chips carefully around the game board to your home board and at the same time your opposition moves their pieces toward their home board in the opposing direction. With opposing player chips heading in opposing directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the two final Backgammon tactics to round out your game.

The Priming Game Plan

If the purpose of the blocking strategy is to slow down the opponent to shift her chips, the Priming Game strategy is to absolutely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a bad position if she ever attempts to escape the wall. The trap of the prime can be setup anywhere between point two and point eleven in your game board. After you have successfully assembled the prime to prevent the movement of your opponent, your competitor does not even get a chance to roll the dice, that means you shift your chips and toss the dice yet again. You will win the game for sure.

The Back Game Plan

The goals of the Back Game strategy and the Blocking Game plan are very similar – to harm your competitor’s positions in hope to improve your odds of succeeding, but the Back Game tactic utilizes alternate techniques to achieve that. The Back Game plan is often employed when you’re far behind your competitor. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to play in Backgammon because it requires careful movement of your chips and how the checkers are moved is partially the outcome of the dice toss.