Backgammon » Blog Archive » Backgammon – 3 Main Schemes

 

Backgammon – 3 Main Schemes

In exceptionally simple terms, there are 3 general plans used. You want to be able to hop between strategies quickly as the course of the match unfolds.

The Blockade

This comprises of creating a 6-thick wall of pieces, or at a minimum as thick as you might achieve, to barricade in your competitor’s checkers that are located on your 1-point. This is judged to be the most adequate procedure at the begining of the game. You can build the wall anyplace within your 11-point and your 2-point and then move it into your home board as the match advances.

The Blitz

This is comprised of locking your home board as fast as possible while keeping your opponent on the bar. e.g., if your competitor tosses an early two and moves one piece from your one-point to your 3-point and you then roll a 5-5, you are able to play 6/1 6/1 eight/three eight/three. Your challenger is now in serious calamity considering that they have 2 checkers on the bar and you have locked half your home board!

The Backgame

This plan is where you have 2 or more pieces in your opponent’s inner board. (An anchor spot is a point filled by at least 2 of your checkers.) It would be played when you are significantly behind as this plan much improves your chances. The strongest places for anchor spots are close to your competitor’s lower points and also on adjacent points or with a single point separating them. Timing is integral for a powerful backgame: after all, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then required to break down this right away, while your opposer is shifting their checkers home, owing to the fact that you don’t have any other spare checkers to shift! In this case, it’s more favorable to have pieces on the bar so that you can preserve your position until your opponent gives you an opportunity to hit, so it can be an excellent idea to attempt and get your competitor to hit them in this case!