Backgammon – 3 Main Plans
Posted in Backgammon on 01/31/2022 12:25 pm by LillieIn extraordinarily general terms, there are three chief plans used. You need to be agile enough to hop between tactics quickly as the course of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of checkers, or at least as thick as you can manage, to lock in your competitor’s pieces that are located on your 1-point. This is judged to be the most adequate procedure at the start of the game. You can create the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the match progresses.
The Blitz
This consists of locking your home board as quickly as possible while keeping your opposer on the bar. For example, if your opposer tosses an early 2 and moves one piece from your 1-point to your three-point and you then toss a five-five, you are able to play 6/1 six/one eight/three eight/three. Your opponent is then in serious difficulty since they have two pieces on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have 2 or more pieces in your opponent’s inner board. (An anchor spot is a point consisting of at a minimum 2 of your pieces.) It would be played when you are decidedly behind as it greatly improves your chances. The best areas for anchors are close to your competitor’s smaller points and also on adjoining points or with one point in between. Timing is integral for an effectual backgame: at the end of the day, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then required to break up this straight away, while your competitor is getting their pieces home, because you don’t have any other additional pieces to shift! In this case, it is better to have checkers on the bar so that you can preserve your position up until your challenger provides you an opportunity to hit, so it may be an excellent idea to try and get your challenger to hit them in this case!