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Backgammon – Three Basic Schemes

In exceptionally general terms, there are 3 chief techniques employed. You need to be agile enough to switch game plans quickly as the course of the match unfolds.

The Blockade

This is composed of creating a 6-thick wall of pieces, or at a minimum as thick as you are able to achieve, to lock in your opponent’s checkers that are on your 1-point. This is deemed to be the most adequate tactic at the begining of the match. You can create the wall anyplace between your eleven-point and your two-point and then shuffle it into your home board as the match advances.

The Blitz

This consists of locking your home board as quick as possible while keeping your opponent on the bar. For example, if your opposer tosses an early two and shifts one checker from your one-point to your 3-point and you then roll a five-five, you are able to play 6/1 six/one eight/three 8/3. Your competitor is now in serious difficulty taking into account that they have two pieces on the bar and you have closed half your inner board!

The Backgame

This plan is where you have two or more anchors in your opponent’s home board. (An anchor is a point filled by at a minimum two of your pieces.) It should be played when you are significantly behind as this action much improves your opportunities. The strongest areas for anchor spots are close to your opponent’s smaller points and either on adjoining points or with a single point separating them. Timing is critical for an effective backgame: at the end of the day, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then required to break up this right away, while your competitor is getting their checkers home, owing to the fact that you don’t have other spare checkers to move! In this case, it’s more tolerable to have checkers on the bar so that you might preserve your position up till your opposer gives you a chance to hit, so it can be an excellent idea to try and get your competitor to hit them in this case!