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The Basics of Backgammon Game Plans – Part 2

As we dicussed in the previous article, Backgammon is a game of ability and good luck. The goal is to move your pieces carefully around the board to your inner board and at the same time your opponent shifts their checkers toward their inner board in the opposite direction. With competing player chips shifting in opposite directions there is going to be conflict and the need for specific tactics at particular instances. Here are the last two Backgammon plans to complete your game.

The Priming Game Tactic

If the purpose of the blocking strategy is to hamper the opponents ability to move their checkers, the Priming Game plan is to absolutely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a battered position if she at all attempts to escape the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your half of the board. As soon as you’ve successfully constructed the prime to block the activity of the opponent, your opponent doesn’t even get to toss the dice, that means you shift your pieces and roll the dice again. You will be a winner for sure.

The Back Game Technique

The objectives of the Back Game tactic and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to boost your odds of winning, but the Back Game tactic utilizes different techniques to achieve that. The Back Game strategy is commonly employed when you’re far behind your opponent. To compete in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to employ in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partly the outcome of the dice toss.