Backgammon » Blog Archive » The Essential Details of Backgammon Game Plans – Part 2

 

The Essential Details of Backgammon Game Plans – Part 2

As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The goal is to move your pieces carefully around the board to your inner board while at the same time your opposition shifts their chips toward their inner board in the opposite direction. With competing player checkers moving in opposite directions there is going to be conflict and the need for particular strategies at specific instances. Here are the last 2 Backgammon strategies to complete your game.

The Priming Game Plan

If the purpose of the blocking strategy is to slow down the opponent to shift his checkers, the Priming Game plan is to completely block any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if he at all tries to escape the wall. The ambush of the prime can be built anyplace between point 2 and point 11 in your board. As soon as you’ve successfully constructed the prime to block the activity of your opponent, your competitor doesn’t even get to toss the dice, and you move your checkers and roll the dice yet again. You will be a winner for sure.

The Back Game Plan

The goals of the Back Game technique and the Blocking Game technique are similar – to hinder your opponent’s positions with hope to boost your odds of winning, but the Back Game technique relies on seperate tactics to achieve that. The Back Game strategy is often used when you’re far behind your competitor. To play Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to play in Backgammon seeing as it requires careful movement of your checkers and how the checkers are moved is partly the outcome of the dice roll.