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The Basics of Backgammon Game Plans – Part 2

As we dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your chips carefully around the game board to your inner board and at the same time your opponent shifts their chips toward their inside board in the opposing direction. With opposing player checkers moving in opposite directions there is bound to be conflict and the need for specific techniques at specific times. Here are the last 2 Backgammon tactics to round out your game.

The Priming Game Plan

If the purpose of the blocking plan is to hamper the opponents ability to shift his pieces, the Priming Game strategy is to absolutely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a battered position if she at all tries to escape the wall. The trap of the prime can be established anywhere between point two and point 11 in your game board. As soon as you have successfully built the prime to stop the movement of your opponent, your opponent doesn’t even get a chance to roll the dice, that means you move your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Strategy

The goals of the Back Game technique and the Blocking Game technique are very similar – to hurt your opponent’s positions in hope to boost your chances of succeeding, but the Back Game technique uses alternate tactics to do that. The Back Game technique is frequently employed when you’re far behind your competitor. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to employ in Backgammon seeing as it needs careful movement of your chips and how the pieces are moved is partially the outcome of the dice roll.