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The Basics of Backgammon Game Plans – Part 2

As we dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to move your checkers carefully around the board to your home board while at the same time your opposition moves their pieces toward their home board in the opposite direction. With competing player checkers moving in opposing directions there is bound to be conflict and the need for specific tactics at particular times. Here are the last two Backgammon techniques to complete your game.

The Priming Game Strategy

If the purpose of the blocking tactic is to hamper the opponents ability to shift her checkers, the Priming Game tactic is to completely barricade any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a battered position if he ever attempts to leave the wall. The ambush of the prime can be established anywhere between point two and point 11 in your half of the board. As soon as you’ve successfully built the prime to stop the movement of the competitor, your opponent doesn’t even get a chance to toss the dice, and you move your checkers and roll the dice again. You will win the game for sure.

The Back Game Tactic

The aims of the Back Game technique and the Blocking Game technique are similar – to hurt your opponent’s positions with hope to boost your odds of winning, but the Back Game technique uses alternate techniques to achieve that. The Back Game strategy is commonly employed when you’re far behind your competitor. To play Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to play in Backgammon because it needs careful movement of your pieces and how the checkers are relocated is partly the result of the dice roll.