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The Essential Facts of Backgammon Game Plans – Part Two

As we have dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The aim is to move your chips safely around the game board to your home board while at the same time your opposing player moves their checkers toward their inside board in the opposing direction. With competing player chips moving in opposite directions there is bound to be conflict and the need for particular techniques at specific times. Here are the last 2 Backgammon strategies to round out your game.

The Priming Game Plan

If the aim of the blocking plan is to hamper the opponents ability to shift his pieces, the Priming Game tactic is to absolutely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a battered position if he at all tries to leave the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your game board. Once you have successfully built the prime to prevent the activity of your competitor, your competitor does not even get a chance to roll the dice, that means you move your pieces and toss the dice again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game strategy and the Blocking Game tactic are similar – to harm your opponent’s positions hoping to better your chances of succeeding, however the Back Game technique uses seperate techniques to do that. The Back Game tactic is often employed when you are far behind your competitor. To play Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more challenging than others to use in Backgammon because it needs careful movement of your pieces and how the chips are relocated is partly the result of the dice roll.